How it works?
Rubika: it’s a turnkey activity that adapts
to its audience!
“He who laughs most, learns best”
– John Cleese
During a Rubika session, we move into a space (outdoor or indoor field within your structure) and in a controlled digital environment:
Electronic beacons
We place interactive electronic beacons on the field (from 10 to 26 depending on the chosen program).
An electronic finger
We equip each participant with an electronic finger capable of storing information.
A pickaxe table
We provide a pickaxe table: participants choose a rigid card that indicates the challenge (participants choose their own level of challenge difficulty and progress at their own pace).
A means of transport
A means of transport is preferred (legs for example, but bikes, scooters, roller skates …).
A correction space
We provide a correction space (it is composed of computers to ensure autonomous correction).
An immersive experience
Here we go!
An immersive and personalized experience during which players take on challenges, both cognitive and physical, moving from one terminal to another to validate their answers. They can complete their challenges alone or collaborate with others. It is also possible to add additional constraints to the course to increase the level of difficulty. Rubika will ensure that the experience can be ultra-personalized.
Also personalized!
In collaboration with you, the Rubika team will ensure:
- to organize the service,
- to define the themes and objectives of the session,
- to welcome one or more groups during the day,
- to install (adjustable with several configurations),
- to deliver a quantified and personalized assessment at the end of the session.